Turn-Based 3D Strategy Prototype
Turn-based 3D Strategy Protoype
This prototype experiments with grid-based movement, simple combat, and procedural terrain generation in a turn-based setting. Two players take turns moving their units across different tiles, attacking adjacent enemies, and trying to eliminate the opponent. Each match is played on a procedurally generated map, ensuring a new layout every time.
Quick Start Guide
Control
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Select tile: Left mouse click
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Select unit: Click again on a tile with your own worker
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Move unit: Click a highlighted tile adjacent to the selected unit
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Attack: Click a highlighted enemy adjacent to your unit
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End turn: Click the End Turn button
Goal
- Eliminate all opposing units. Once one player has no units left, the match ends and a victory message appears with an option to restart.
Tips
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Units have 2 hit points. When hit once, their health number turns red to indicate danger.
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Standing next to an enemy enables an attack — indicated by a red circle around the target.
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Units can move only once per turn
(Terrain currently has no gameplay effects — this will change in future updates.)
Implemented Features
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Turn-based gameplay with alternating active player
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Selectable tiles with on-click info display
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Movable worker units with simple attack resolution
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Basic combat system: adjacent attacks reduce health and allow tile occupation
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Win condition: game ends when one player has no units left, including restart option
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Procedurally generated maps featuring four tile types (plains, forest, mountain, water)
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Basic UI elements (active player display, info text, hit point indicators, turn button)
Possible Future Additions
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Terrain-based gameplay effects (movement restrictions, defensive bonuses, ranged-height advantages, forest cover, etc.)
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Resource gathering from terrain tiles (food, wood, ore)
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Buildings that produce resources or recruit units
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Additional unit types with unique roles and abilities
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Defensive/offensive structures (towers, barracks, main hall)
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Technology or upgrade tree
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Camera controls (pan/rotate/zoom) for larger maps
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Improved visual and sound feedback for movement, attacks, and turn flow
Online multiplayer
These ideas are not final plans, but examples of how this prototype could evolve into a more complex strategy game if development continues.
Special Note
This prototype focuses on experimenting with movement and simple combat, rather than a complete gameplay loop. It represents an early milestone toward a larger strategy concept, demonstrating core mechanics and a foundational framework for future expansion.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Marius Heider |
| Genre | Strategy |
| Made with | Godot |
| Content | No generative AI was used |
