2D Platformer Prototype
2D Platformer Prototype
This 2D platformer prototype is based on the Godot tutorial by the YouTuber Brackeys (see link below). I expanded upon the original tutorial and added several features of my own.
Quick Start Guide
Controls
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Move: Arrow keys or A/D
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Jump: Space
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Attack: Left mouse button (only after collecting the sword)
Goal
- Reach the end of the level, explore hidden areas, and collect items to unlock new abilities.
Tips
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Potions absorb one hit and make you invincible for a short period afterward. They might even give you another chance after falling...
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Pay attention so you don't miss the sword!
Implemented Features
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A fully playable custom level with hidden secrets to explore
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A basic main menu
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A hub level connecting other levels (currently only one)
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Sword item: after collecting it, the player can perform a swing attack that damages enemies on contact
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Potion item: grants temporary protection; taking damage while carrying a potion prevents health loss for a short duration
Possible Future Additions
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More levels with distinct biomes (e.g., forest, desert, winter)
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Additional enemy types and behaviors (including flying or aggressive variants)
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A potion merchant and power-up system that allows spending collected coins
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Progression features such as unlockable perks or character upgrades
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Expanded hub area that evolves over time with new NPCs and interactive elements
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Optional story layer and simple dialog system for added context
These ideas are not final plans, but directions I would explore if I continue developing the prototype.
Special Thanks
Special thanks to Brackeys for his awesome tutorial!
| Status | Prototype |
| Platforms | HTML5 |
| Author | Marius Heider |
| Genre | Platformer |
| Made with | Godot |
| Content | No generative AI was used |
